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Terumi Nishii, a freelance animator and game designer, earns most of her income from video game animation because she has to take care of her parents.
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The poverty line is Japan is ¥2.2 million.Īnimators make ends meet any way they can. Then it gets sent to another person, the in-betweener, and they make the final drawings.”Īccording to the Japanese Animation Creators Association, an animator in Japan earns on average ¥1.1 million (~$10,000) per year in their 20s, ¥2.1 million (~$19,000) in their 30s, and a livable but still meager ¥3.5 million (~$31,000) in their 40s and 50s. Then it gets sent back to me and I clean it up. I make the rough drawings, and then two other people would check it, a more senior animator and the director. One cut - one scene - would have three to four animators working on it. “The problem with anime is that it just takes way too long to make,” Zakoani, an animator at Studio Yuraki and Douga Kobo, said. Since freelancers are independent contractors, companies can enforce grueling deadlines while saving money by not providing benefits. Part of the reason studios use freelancers is so they don’t need to worry about the labor code. A male animator’s 2014 suicide was classified as a work-related incident after investigators found he had worked more than 600 hours in the month leading up to his death. One studio, Madhouse, was recently accused of violating labor code: Employees were working nearly 400 hours per month and went 37 consecutive days without a single day off. Henry Thurlow, an American animator living and working in Japan, told BuzzFeed News he has been hospitalized multiple times due to illness brought on by exhaustion. Animators often fall asleep at their desks. … It’s a structural problem in the anime industry. “And even if your title is a huge hit, like Attack on Titan, you won’t make any of it. “Even if you move up the ladder and become a key-frame animator, you won’t earn much,” Adachi said. That’s not to mention anime’s meticulous attention to details that are by and large ignored by animation in the West, like food, architecture, and landscape, which can take four or five times longer than average to draw. That wouldn’t be so bad if each artist could crank out 200 drawings a day, but a single drawing can take more than an hour. In-between animators earn around 200 yen per drawing - less than $2. They’re the ones who make all the individual drawings after the top-level directors come up with the storyboards and the middle-tier “key animators” draw the important frames in each scene. Instead, studios rely on a large pool of essentially unpaid freelancers who are passionate about anime.Īt the entry level are “in-between animators,” who are usually freelancers.
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Shingo Adachi, an animator and character designer for Sword Art Online, a popular anime TV series, said the talent shortage is a serious ongoing problem - with nearly 200 animated TV series alone made in Japan each year, there aren’t enough skilled animators to go around. It takes skill to create hand-drawn animation and experience to do it quickly. Anime’s slave labor problemĪnime is almost entirely drawn by hand. The tension between a ruthless industry structure and anime’s artistic idealism forces animators to suffer exploitation for the sake of art, with no solution in sight. But anime’s outward success conceals a disturbing underlying economic reality: Many of the animators behind the onscreen magic are broke and face working conditions that can lead to burnout and even suicide.